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Adobe substance 3d painter 7.2.2
Adobe substance 3d painter 7.2.2











  1. Adobe substance 3d painter 7.2.2 update#
  2. Adobe substance 3d painter 7.2.2 full#
  3. Adobe substance 3d painter 7.2.2 software#
  4. Adobe substance 3d painter 7.2.2 windows#

Adobe substance 3d painter 7.2.2 windows#

Substance 3D Painter 7.2 runs on Windows 10, CentOS 7.0/Ubuntu 18.04+ Linux and macOS 10.14+.

Adobe substance 3d painter 7.2.2 full#

You can find a full list of new features via the links below. Other changes include new language editions for French, German and simplified Chinese, support for displacement in material thumbnails, and new options for height-to-normal-map conversions. New language editions and smaller new features It’s a material template defined in Nvidia’s open-source Material Definition Language (MDL), and follows a metalness-roughness PBR workflow. Substance 3D Painter 7.2 also introduces support for the Adobe Standard Material (ASM).ĪSM is intended as a standard interchange format between Adobe apps, and is now used in all of the Substance 3D applications by default, along with rendering app Dimension and AR authoring tool Aero

adobe substance 3d painter 7.2.2

In addition, Substance materials can now be previewed in Bridge, Adobe’s asset viewer.Īdobe Standard Material now used by default The apps remain live-linked during a work session, so any changes made to a material in Designer or Sampler can be transferred to Painter with one click. Painter itself can receive assets from Substance 3D Designer and Substance 3D Sampler in a similar way. It enables artists with Substance 3D Subscriptions to send materials directly to Stager, Adobe’s new scene layout and rendering app, rather than having to exporting texture maps manually. One of the key themes of the new Substance 3D Collection is inteoperability between the applications, with Substance 3D Painter getting a new ‘Send to Substance 3D Stager’ menu option. Improved interoperability with other Substance tools and Adobe Bridge The resulting UV islands can also now be oriented to the original 3D mesh: for example, to ensure that the grain runs in the correct direction on wooden objects. In addition, Painter’s automatic UV unwrapping system has been updated to support UV tiles, making it compatible with tiled UV layout formats like UDIM.

adobe substance 3d painter 7.2.2

Existing search and filtering queries should also still work.Īutomatic UV unwrapping now works for UV tiles The new design also makes it possible to view assets in a list view, and introduces breadcrumb navigation and filtering by asset type icons. Substance Painter 7.2 updates the software’s UI, turning the Shelf into the new Asset Panel, which provides access to materials, Smart Materials, Smart Masks, filters, brushes, alphas, textures and environments.Īs in other Adobe apps, the Asset Panel is displayed to the left of the viewport by default, rather than along the foot of the screen, maximising screen space devoted to the asset being painted. New Asset Panel with support for list views and breadcrumb navigation

Adobe substance 3d painter 7.2.2 update#

The update shipped yesterday as part of Adobe’s Substance 3D Collection, which also includes new versions of Substance 3D Designer and Substance 3D Sampler, plus new app Substance 3D Stager.

Adobe substance 3d painter 7.2.2 software#

In addition, the release brings a change of branding for the software which, under Adobe’s old naming convention, would have been Substance Painter 2021.2. It also improves interoperability with other Adobe apps, and adds support for the Adobe Standard Material. The update reworks Painter’s interface, turning the Shelf into a broader-featured Asset Panel, adds support for UV tiles during automated UV unwrapping, and improves performance on complex assets. This changes the logic slightly, but is more intuitive.Adobe has released Substance 3D Painter 7.2, the latest update to its 3D texture painting software.

  • The preferences default is NO default button is on.
  • One button selected (default) new items ALWAYS goes in that library irrespective of the selected library in the GUI (current functionality).
  • No button in preferences, new items go into the selected library in the main GUI (new functionality).
  • Make Default in Preferences a button with the following logic: This allows me to avoid dropping into Finder to move things to the correct location.Ģ. For example, if I create a Smart Material, it will be created in MyNewLibrary instead of the default one. The user library currently selected is the one that items will be created in. I would suggest a different approach to the UI, on that is more flexible and more in keeping with how people work:ġ.













    Adobe substance 3d painter 7.2.2