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Mooses was at a bank and a bank robbery suddenly took place. Call-Back: One in each Riddle Transfer game, both to the very beginning of the first Riddle School.Calculator Spelling: In 3, Phil has to find the combination for Richy's locker.This is especially evident during RS5 when clicking a poster, which has Phil tell the player that he assumes they can read as everything he says is in text bubbles.Breaking the Fourth Wall: Not only does Phil talk to himself a lot, but he sometimes speaks directly to the player.
Book Ends: Transfer 2 takes place in the same school as the first game.Big "SHUT UP!": Appears on a sign in the library in RS3.
RIDDLE SCHOOL 3 GAME SERIES
However, he does a Heel≯ace Turn, after which Diz reveals himself as the true villain of the entire series who was Playing Both Sides to take control of Vizion for himself.
The Riddle Transfer games have Quiz, the new leader of Vizion and Zone 5.1 who orders Phil and his friends kidnapped and takes over his elementary school. Riddle School 5, and the original Riddle School series as a whole, has Viz, leader of Project Vizion who seeks to destroy Earth because he considers it evil, and kidnaps Phil and his friends for this purpose. Munch, who builds the college and kills Phil. Potato, who run the schools that Phil is trying to escape from and hold the keys to his escape. The first three games have the respective principals/counselors, Mr. You have to knock his glasses off with the rubber band hidden in the vent. Beyond the Impossible: Discussed in 3, Phil explains that Zach was able to freeze the flames when the cafeteria was on fire. She instead swallows the entire thing and suffocates on it. Bait-and-Switch: When you have to kill Smiley in her dream in RS5, the camera focuses on the sharp top of the globe you're about to knock her into. Astral Finale: All of Riddle School 5, but especially Viz's freezer ship, and Riddle Transfer 2's final segment takes place in space. Artifact Title: Riddle School 5 has very little to do with school. Unusually, they actually work FOR aliens. Area 51: Zone 5.1, seen in Riddle Transfer, is an agency that captures cryptids to study them, and captures the protagonists because they came in an alien ship. Since RS4 was later revealed to be All Just a Dream, this fate may not have really happened. He didn't have any contact with the outside world until the school was demolished and he died. And I Must Scream: According to RS4's "Where Are They Now?" Epilogue, the janitor from the second game became trapped in his closet shortly before the school closed down for good. All Just a Dream: RS5 reveals RS2 through RS4 to have been this, as Phil was trapped in a Lotus-Eater Machine by aliens that you can only escape by dying there. Riddle Transfer sets up the stage to a sequel series of games by JonBro the series's original plans were scrapped, but it ended with its second installment on May 25, 2016- the first game's tenth anniversary. Riddle School 5 changes the stage from school to an alien space ship in an unexpectedly complicated series of events. Riddle Schools 2, 3, and 4 have practically the same mechanics to the first and follow a very similar plot line with our titular main character finding his way out of middle school, high school, and college, respectively. The game is inspired by Tom Fulp's Pico's School, which is the reason the first game is a point-and-click adventure game which takes place in an elementary school, Though there are considerably less guns here Riddle School opts to follow a relatively less extreme story by having the main character not shoot up the place and instead just try to get out of school through some strange puzzles. Riddle School is a Newgrounds flash game series created by Jonbro (now known as Jonochrome) following a boy named Phil Eggtree trying to escape numerous grades of school, and later on, a number of environments.